entmap_tc (v3)

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Release Date: 
08-22-2004
Game: 
Sven Co-op
Download File: 
map_entmap_tc_v3_2.jpg

entmap_tc (v3) (08-22-2004)
This map was made for a Metamod plug-in named EntMod which lets players edit brush and point entities in-game. When you load the map you find yourself on very large and flat ground and it seems very uninteresting. The point of the map is to build things using the objects underneath the play area using EntMod to move them to the top. It was hard for me to compile this map without RAD, but objects like the building pieces had to have constant lighting on all pieces.

* Half-Life 1 map. Sven Co-op custom entities used.

* Absolutely huge. Over 319 brush entities and 237 point entities to fool around with.

* A ton of wadinclude'd textures built into the .bsp file. No custom .wad files needed!

* Convenience of room name on player HUD and admin teleport room to avoid long noclip trips to rooms.


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Tom:

When are you going to add to your mod Provenance?

Glenys:

Hello everyone. Procrastination is the art of keeping up with yesterday.I am from Great and know bad English, give please true

Garson:

Could you help me. I have very strong feelings about how you lead your life. You always look ahead, you never look back. Help me

Brian:

MW2 doesn't allow custom maps...

Joe:

you should totally release your infinity ward office map after mw2 comes out

Brian:

I had to approve that one because it's so awesome.

Frasier:

Sorry. The mellow sweetness of pumpkin pie off a prison spoon is something you will never forget.I am from Palau and also now

Brian:

The godrays are vol_light models. For the Left 4 Dead version I desaturated the texture then changed the prop_static color FX.

Occlusion:

Your Bank map is spectacular, especially for such a short timespan. How did you get the lightrays?

Brian:

Thanks!

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