M16 + M203

No votes yet
Release Date: 
??-??-2003
Game: 
Sven Co-op

This was a sort of test using alpha transparency textures on weapon models with the new transparency .dll files which were released at the time.

* Half-Life 1 weapon model. Replaces 9mmAR.
* Uses alpha transparency on the barrel guard (texture look like it has real holes).
* Custom rig and animations made by me.
* Weapon model originally from Firearms, edited by me.


Tom:

When are you going to add to your mod Provenance?

Glenys:

Hello everyone. Procrastination is the art of keeping up with yesterday.I am from Great and know bad English, give please true

Garson:

Could you help me. I have very strong feelings about how you lead your life. You always look ahead, you never look back. Help me

Brian:

MW2 doesn't allow custom maps...

Joe:

you should totally release your infinity ward office map after mw2 comes out

Brian:

I had to approve that one because it's so awesome.

Frasier:

Sorry. The mellow sweetness of pumpkin pie off a prison spoon is something you will never forget.I am from Palau and also now

Brian:

The godrays are vol_light models. For the Left 4 Dead version I desaturated the texture then changed the prop_static color FX.

Occlusion:

Your Bank map is spectacular, especially for such a short timespan. How did you get the lightrays?

Brian:

Thanks!

All Posts