I'm not talking to you

I've migrated my old website to Drupal in preparation of Provenance's release and a soon-to-be URL. Most potential employers don't dig the 'Phallus' part of the Palace. I know there's nobody on the other side nor is anybody going to be interested in this, but, for your information, this website is still going through it's cosmetic phases. And it's fun to update when it only takes a few clicks now.

Provenance is doing awesome. I tend to faze-out and try to finish detailing-up an area when I shouldn't be, time-wise, but it's pretty cool. Roaches crawling around the walls and floors, flies grazing around limping scientist zombies, catwalk wires snapping off to a cold and bubbly 'KABLOOSH.'

Fuck. I think I became one of those 'bloggers' who talks to himself on the Internet and enjoys it.


Tom:

When are you going to add to your mod Provenance?

Glenys:

Hello everyone. Procrastination is the art of keeping up with yesterday.I am from Great and know bad English, give please true

Garson:

Could you help me. I have very strong feelings about how you lead your life. You always look ahead, you never look back. Help me

Brian:

MW2 doesn't allow custom maps...

Joe:

you should totally release your infinity ward office map after mw2 comes out

Brian:

I had to approve that one because it's so awesome.

Frasier:

Sorry. The mellow sweetness of pumpkin pie off a prison spoon is something you will never forget.I am from Palau and also now

Brian:

The godrays are vol_light models. For the Left 4 Dead version I desaturated the texture then changed the prop_static color FX.

Occlusion:

Your Bank map is spectacular, especially for such a short timespan. How did you get the lightrays?

Brian:

Thanks!

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