Provenance source files

Your rating: None Average: 3 (5 votes)
Release Date: 
08-22-2009
Game: 
Provenance
Download File: 
Insignia

These .vmf files are the final copies of what was used in Provenance v1.0.

Material, model, particle, etc. assets can be found in the Version 1.1 download of the mod.

They are available publicly for learning and stealing.

Let me know if you have any questions.

Oh, one more thing to note: p_g01 is at the verge of the entity limit. Trying to compile with, say, 6 or so more prop_details possibly won't work. It really sucks but it's at its peak. "entdata 743976/393216 (189.2%) VERY FULL!"

Compile parameters are listed below:

vbsp.exe
--------------
-LeakTest

vrad.exe
--------------
-StaticPropLighting
-StaticPropPolys
-TextureShadows
-Both (only on p_g01 and p_g02)


Anonymous | Sat, 09/26/2009 - 15:49

May I use sections from the second and first map? I will edit all custom textures to standard ones but may I?

»

tundra_cool | Mon, 09/28/2009 - 02:32

Yep.

»

Post new comment

  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.

More information about formatting options

Image CAPTCHA
Copy the characters (respecting upper/lower case) from the image.
Garson:

Could you help me. I have very strong feelings about how you lead your life. You always look ahead, you never look back. Help me

Brian:

MW2 doesn't allow custom maps...

Joe:

you should totally release your infinity ward office map after mw2 comes out

Brian:

I had to approve that one because it's so awesome.

Frasier:

Sorry. The mellow sweetness of pumpkin pie off a prison spoon is something you will never forget.I am from Palau and also now

Brian:

The godrays are vol_light models. For the Left 4 Dead version I desaturated the texture then changed the prop_static color FX.

Occlusion:

Your Bank map is spectacular, especially for such a short timespan. How did you get the lightrays?

Brian:

Thanks!

raf:

good work

All Posts