These .vmf files are the final copies of what was used in Provenance v1.0.
Material, model, particle, etc. assets can be found in the Version 1.1 download of the mod.
They are available publicly for learning and stealing.
Let me know if you have any questions.
Oh, one more thing to note: p_g01 is at the verge of the entity limit. Trying to compile with, say, 6 or so more prop_details possibly won't work. It really sucks but it's at its peak. "entdata 743976/393216 (189.2%) VERY FULL!"
Compile parameters are listed below:
vbsp.exe
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-LeakTest
vrad.exe
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-StaticPropLighting
-StaticPropPolys
-TextureShadows
-Both (only on p_g01 and p_g02)

Anonymous | Sat, 09/26/2009 - 15:49
May I use sections from the second and first map? I will edit all custom textures to standard ones but may I?
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»tundra_cool | Mon, 09/28/2009 - 02:32
Yep.
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